Age of Wild Magic

Temporal Anchor

structure

2

beacon - arcane

When an enemy unit Acts, you may deactivate it. This ability can trigger only once each turn.

0/1

Temporal Anchor

When an enemy unit Acts, you may deactivate it. This ability can trigger only once each turn.

Kind
structure
Branch
anchorist
Prefix
beacon
Suffix
arcane
Mana cost
2
Power / Toughness
0/1
Set
Core Set
Starter decks
Rune

Effects

  • Not Movable

    notMovable

    Cannot move or be displaced by a swap.

  • Not Blocking

    notBlocking

    Never counts toward the blocking front.

  • Counter Action

    counterAction

    Once per turn: when a matching event happens, you may interrupt it (cancel, reflect, or soak).

Temporal Anchor — Age of Wild Magic