Age of Wild Magic

Rune Pillar

structure

3

wall - arcane

Choose an Arcane creature you control. It cannot Act this turn. Friendly units cannot be targeted by spells.

0/3

Rune Pillar

Choose an Arcane creature you control. It cannot Act this turn. Friendly units cannot be targeted by spells.

Kind
structure
Branch
antikythera
Prefix
wall
Suffix
arcane
Mana cost
3
Power / Toughness
0/3
Set
Core Set

Effects

  • Not Movable

    notMovable

    Cannot move or be displaced by a swap.

  • Drain Energy

    drainEnergy

    On play, choose a friendly creature; it cannot Act for the rest of this turn.

  • Friendly Spell Ward

    friendlySpellWard

    While this unit is in play, friendly units cannot be targeted by spells.

Rune Pillar — Age of Wild Magic