Tailwind
spell

hex - air
Move a friendly creature. If it is Flying, it becomes Ready.
Tailwind
Move a friendly creature. If it is Flying, it becomes Ready.
- Kind
- spell
- Branch
- wind
- Prefix
- hex
- Suffix
- air
- Mana cost
- 2
- Set
- Core Set
- Starter decks
- Tempest
Effects
- Free Move Friendly
freeMoveFriendly
Move a friendly creature. That move does not use its Action.