Age of Wild Magic

Magic Missile

spell

2

bolt - arcane

Choose a friendly Ready arcane creature. It becomes Dormant. Deal 1 damage to up to three creatures.

Magic Missile

Choose a friendly Ready arcane creature. It becomes Dormant. Deal 1 damage to up to three creatures.

Kind
spell
Branch
anchorist
Prefix
bolt
Suffix
arcane
Mana cost
2
Set
Core Set
Starter decks
Rune

Effects

  • Become Dormant

    becomeDormant

    A matching unit becomes Dormant.

  • Damage Units

    damageUnits · amount 1

    Deal damage to matching units (all, or up to N chosen).

Magic Missile — Age of Wild Magic